![]() Until then, be sure to follow us on our social media accounts Facebook, Twitter & Instagram. We’ll be back to share all our highs and lows on our game dev antics, along with the problems we face and how we solved them ( or not )! We’ve come to the difficult decision to take a short hiatus on the podcast, to enable us to free up some pure focus time to head off and start a new game and concentrate on providing the best advice and service to all Academy Members. The fact is, it has been way too many months since the production of our last game, and this has long been an itch that badly needs scratching! We love doing the podcast and it’s been a lot of fun, but it has surprised us at just how long a process it is. I’d like to thank Chris for joining me in today’s special podcast and for sharing his game Dev story, I wish him every future success.Īfter our Academy Anniversary month of July, we took some time for a lot of soul searching about what is next on the agenda for us as a Indie Game Studio and the company in general. I asked Chris what he enjoyed the most about being a member, and unsurprisingly ( as everyone says the same ) it was the Friday Live Sessions where we keep up to date with research and App Store trends that bring the most inspiration. ![]() It really couldn’t of happened to a nicer guy. It’s fantastic to have Chris inside the Academy and it’s been an absolute pleasure to celebrate his Voodoo signing. There are also thoughts of team expansion within Boston Studios, but the main focus will be with Voodoo and coming up with that next great game. Next on the agenda for Chris in the coming months will be the maintenance of Twenty48, making sure it performs well and carrying out further game test ideas with the Voodoo team. Voodoo have patience with small dev’s, are pro-active and get things moving fast.Īlthough Twenty48 Solitaire is not the ‘normal’ hyper casual game we are used to seeing from this publisher, Chris explains they are always open to new games that go against trends, something different that will stand out from the crowd. He loves the fact they are genuinely excited about building games and make you feel part of team. Soon after that, he made the transition to the new engine and he quickly starting learning for himself, and has never looked back.Īfter contacting Voodoo with his idea, within a few months he had secured what would become a life changing publishing deal.Ĭhris tells us why he loves Voodoo so much and how he’s constantly learning from the publishing support team. Using a deck of cards to brainstorm game ideas, thinking how to twist this classic card game, and grabbing tons of feedback from family and friends, the first versions of twenty48 Solitaire was born.Ĭhris hired someone on Fiverr to create his first prototype ( made in just 12 hours ) in unity. In our conversation, we discuss how Chris made the leap from being a professional finish carpenter, dabbling with selling print on demand t-shirts from his 2 Etsy shops as a side hustle, to stumbling across Buildbox and ultimately creating mobile games. Today I sit down with Academy Member Chris Trudeau of Boston Trudeau Studios, who landed himself a Voodoo publishing deal with his latest game title Twenty48 Solitaire, so huge congrats to Chris, super excited at such an awesome success story. We always read each and every one personally and it always makes our day!įacebook - Twitter - InstagramSupport the show () We’d also be forever grateful if you’d consider sparing just a quick minute to Leave us an Honest Rating & Review. If you enjoyed today’s show, it would go such along way if you hit that Subscribe button. We truly do appreciate you taking time out of your day to listen and hope you got some value. In fact, as we deconstructed a whole ton of these in our Hyper Casual Games course “ Seriously Snackable”, the very essence of these games revolve around the core loop and really not much else. Whilst of course it’s very exciting to have new tools to play with and finally get to play around in 3D, it’s also worth remembering that the Arcade Style Hyper Casual games that are dominating the charts, and the ones we love to build, are always simple in concept. ![]() With the imminent release of Buildbox 3 ( Beta ) in the coming weeks, we're super pumped to get back into our favourite game creation software and take a look at the next generation of Buildbox. To finish up our devlog style episodes for this month, we look ahead to what we’ll be working on for the 2nd half of 2018. ![]()
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