While these issues are minor and don't detract too much from the overall experience, they're still flaws that I feel shouldn't be there. If turned around too quick, Lara can actually get stuck in some parts of the environment causing the player to wiggle around the analog stick to free her. Underworld experiences some frame rate issues and sometimes parts of Lara's body disappear into the environment when she kneels down to pick something up. Tomb Raider: Underworld is nicely detailed but suffers from some graphical downfalls. Sometimes it can work fluidly, but a lot of the time it seems like the game's clunky controls and wandering camera are working against you. In a couple of the stages, Lara actually gets to ride a motorcycle. Most of your time with Lara will be spent climbing, shimmying and jumping across the area. If you're looking for an all out action game, than you need to look elsewhere. I believe that this type of simplified battle system puts more emphasis on the exploration and platforming aspects of the game. Lara can also use her adrenaline, which allows her to pull off some head shots, but holding down the R2 button through combat sequences works just as fine. The player can also choose to hold down the R2 button and have aiming and shooting done automatically. Combat is handled rather simply, L2 is used to aim and R1 to fire. Although the clothing doesn't affect the game play whatsoever, it just wouldn't be practical for Lara to trek through the snow in shorts. I had to resist the urge to have her wear the trademark short shorts during every level. Her outfit and weapon choice is selected at the beginning of each stage. Lara has a few weapons at her disposal, however she can only carry two at a time. Other items, such as weapons, a flash light, a video camera and Med Packs are all used or switched around by assigned buttons on the D-Pad. When X or Square is pressed, the player is given hints on what to do next. Underworld does have quite a few checkpoints throughout each level, which makes things a lot easier.Īs mentioned before, pressing Select brings up Lara's PDA, where you can access another cool feature: field assistance. I found telling which walls were climbable, and which were not, difficult at times. This isn't necessarily a bad thing it just means that a few sections of the game may require the player to do some trial and error. This causes the player to put some more time into thinking about their next move. If you think you can jump down to a lower platform undamaged, then you're probably wrong. One of the annoying things about Lara is that she cannot fall from a high place at all. Triangle interacts with buttons, levers and switches while Square is used to latch onto things with her grappling hook, which becomes one of her most useful tools. Press X to jump and climb over or Circle to crawl under the game's many obstacles. The controls themselves are pretty simple and straight forward. It’s interesting to read how Lara tries to rationalize the supernatural properties of ancient myths. Usually after every major event or discovery a new journal entry is unlocked. Pressing select will bring up Lara's PDA which has her journal and a couple of other useful features. Another great way to expand on the story is by reading Lara's journal. They're fun to watch and don't go on longer than they have to. What's Tomb Raider without a little globetrotting? The storyline itself is progressed through cut scenes that happen in between large chunks of game play. Lara finds many Norse and other cultures’ ruins underneath the temples, which is perfectly understandable. Mythology buffs will be happy to see many Norse legends being incorporated into the storyline. Lara discovers that she needs Thor's belt, hammer and second gauntlet to gain access into the place. From then on, the game becomes a race to Avalon. Her pursuit of the men leads Lara to a heavily guarded boat where she confronts two old enemies, Amanda and Natla, the immortal queen of Atlantis. Before she can figure out its purpose, Lara is ambushed by a group of men in scuba gear. In an underwater temple, Lara discovers a gauntlet belonging to the Norse legend, Thor. It is revealed that her father, Richard James Croft, also went in search of the mythological place for it may hold clues to the disappearance of Lara's mother. We follow Lara's hunt for the fabled location of Avalon, King Arthur's resting place. After being fired upon by one of her friends, the game's story backtracks to a couple days before the incident. The game starts in Lara's mansion, which is consumed by flames.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |